presents

Pt 2 Horizons

amiga demo from revision 2018
final version released in august

requires: AGA, 040+ (060 really), FPU not needed, ~32MB RAM

This is the final with some mostly small fixes but still
we took our time fixing them :)

- soundtrack is higher quality (28KHz stereo, use full panning plz)
- enabled lowest bitplane noise, hope you like noise
- fixed random red blocks in title screen effect
- that one 'space station'-ish 3d scene has higher quality textures,
new lowpoly model, and new camera paths
- didn't use FPU before really but now should also run without it
- fixed unique logo interlacing (hopefully)
- optimised water scene and fixed reflection
(previously showed the back of the mesh, oops)
- bezier path routine is slightly more accurate
- some polygon filler bug with long narrow polygons fixed
... other minor things I've already forgotten about

demo runs in HAM8 mode with '1.5x1' pixels (~3 hires pixels) using a
chunky buffer of 220x176 pixels. all routines have 15 bit colour depth.

credits :

code, textures, design - dodke
3d graphics, meshes - raymon
logos, graphics - marvel
soundtrack - glxblt

additional code :

ADPCM audio replayer - britelite
cranker (packer) - bifat
chunky to planar - kalms
mesh converter - chemic